4 ms·
they are paying the price for their obsession with super high resolution. I think it's a mistake, from my perception Quest 3 at 25ppd is nearly good enough, and
by zmmmmm 3y ago
they are paying the price for their obsession with super high resolution. I think it's a mistake, from my perception Quest 3 at 25ppd is nearly good enough, and its panels are nearly half the resolution. They should have traded 20% resolution for 10 deg FOV either side. In fact, with appropriate optics the effective resolutions sacrifice could be even less than that.
- saagarjha 3y agoHow is it to read text on the Quest 3? How would you compare it to a high-density display (such as what is on your phone)?
- sph 3y agoWell, it's no Retina screen. I'd say it's bit like reading text on a 1080p CRT at 96 dpi. It's perfectly doable, but there's still a hint of fuzziness and we're still a couple generations away from crisp LCD text. I care about my eyes, so I use a 4k screen at 2x scaling for coding, and will not use the Quest 3 for work, unless that involves playing games and watching videos.
- canadianfella 3y agoIs there any evidence of pixelated text damaging eyes?
- frompom 3y agohttps://www.reviewofoptometry.com/news/article/higher-resolution-screens-may-reduce-digital-eye-strain https://www.reviewofoptometry.com/news/article/higher-resolu...
- deanishe 3y agoThey only need hi-res where the user is looking, don't they? We can't see what's in our peripheral vision clearly, so they should be able to get away with most of the FoV being blocky af, shouldn't they?
- yencabulator 3y agoThe goggle FoV is fixed right in front of you, but your eyes turn.