3 ms·
My main objection to these type of technologies (I feel similarly about voice control) - is that I don't WANT to use large hand gestures (or verbal expression)
by Nifty3929 3y ago
My main objection to these type of technologies (I feel similarly about voice control) - is that I don't WANT to use large hand gestures (or verbal expression) to control my device. It's exhausting, and too much interference with the ambient experience. I can control my whole desktop experience with very little wrist motion using my speedy mouse. I have a bunch of extra buttons under my thumb for a variety of tasks as well.
Reaching out with my whole arm to click, or pinch to zoom, is a HORRIBLE user experience. (For most things - clearly VR games and such will be fine).
It seems I can connect an ordinary keyboard and mouse to it though, so I could see using it as essentially a really large monitor. As long as I can point and click with my mouse independent of my eyes or head position, and my text-entry focus doesn't move without permission.
- oomun 3y agofwiw, I agree with you (same reason i stopped using a Leap Motion controller) and users do not need to reach their arm out just look with their eyes and then gesture with the hand lots of reviewers discuss how the hands can be in low, resting positions theoretically, as i dont have primary experience to draw from, this UX could potentially be even a smaller amount of wrist motion
- wraptile 3y agoThat has been my biggest pet peeve with scifi depiction of futuristic inputs. Why would anyone want to move _more_ not less? Better tech should be more sensitive and accurate allowing us to do more with less not the other way around. That's also the main reason nobody uses Quest 3's hand tracking despite it being really good. Why would I wave my hands around when I can achieve this with micro movements of my thumb.