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This device isn't it. The iPhone had issues when it launched, but it was magical. The Vision Pro isn't magical. It has the same issues as the Oculus. The weight
by ilrwbwrkhv 3y ago
This device isn't it. The iPhone had issues when it launched, but it was magical. The Vision Pro isn't magical. It has the same issues as the Oculus. The weight in front of the face is felt after using it for a while so definitely not something that can be used for long hours. And the dinosaurs and stuff are nice gimmicks, and really cool but wear off after a while.
What is required is a device as thin as sunglasses, which basically does AR things. That will be the gamechanger and I think that will be done by another company because it feels Apple forced this one and that's sad.
- peebeebee 3y agoIt wasn't magical. Technically, it couldn't do a lot of things that other smartphones could. I had a Windows smartphone that could run Excel, with a slide-out keyboard for fast input. 1st gen iPhone was a bare-bones consumer device with the best touchscreen technology and a good (but very basic) UI. That is all it took to redefine the market. It could not even copy-paste. It had horrible internet. Vision Pro may be the first OS that does things "the right way" in AR/VR too. Big difference is that iPhone was a real consumer device, this seems more like a development device. Which may be a smart move, because after all: (Phone) Apps made Apple win, and not enough apps made Windows lose.