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It's definitely a bit niche, given the price of the Vision Pro, but I really think Apple needs to invest in first-party "gaming" simulators along with allowing
by rubyn00bie 3y ago
It's definitely a bit niche, given the price of the Vision Pro, but I really think Apple needs to invest in first-party "gaming" simulators along with allowing the corresponding hardware support to easily connect to it (likely via a Mac or dock).
From my experience with VR, the only thing I've been absolutely and definitively blown away by was sim racing. Before getting a PSVR2 I had played roughly 70 hours of Gran Turismo 7, now I'm at over 500 hours in the five months I've had a PSVR2. I want to buy a PC-compatible headset to get access to better pedals, wheels, and simulators (games) than I can get on the PS5. It's quite easy to sink many thousands of dollars into the experience. I believe the margin requirements are there for Apple (eventually) when considering the potential for professional training solutions.
But! Without taking ownership of something, creating some IP (intellectual property) to provide a killer app, and inspire other segments, they're going to be hard pressed to make inroads and get this to scale.