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The Vision Pro
- pentagrama 3y agoCheers to the Reader Mode feature of Firefox mobile. Is odd to me that this page who is reviewing a cutting edge tech with a 30 min reading time article isn't readable on a smart phone.
- LegitShady 3y agoalso available on desktop (hit f9)
- sherry-sherry 3y agoDouble-tap the column of text.
- odysseus 3y agoLooks great in NetNewsWire. I can’t read Gruber’s site in a browser without reader mode. Too tiny, too little contrast.
- Pwntastic 3y agometa: could we fix the link so it doesnt drop you halfway through the page?
- nickthegreek 3y agoLooks like the proper link was already submitted an hour before this one. https://news.ycombinator.com/item?id=39195112 https://news.ycombinator.com/item?id=39195112
- ChrisArchitect 3y ago[dupe]/merge
- aredox 3y ago[flagged]
- mkw5053 3y agoYou can't gaze and finger-to-thumb click something in the virtual Mac display? Edit - I guess you'll be in front of your computer anyway, and the entire Mac UI was designed for a keyboard and mouse. Probably defaulting to using only keyboard and mouse when using the virtual display.
- pazimzadeh 3y agoApparently not. Maybe that's why they don't allow splitting mac windows into your space yet, it would be too confusing to remember where it's enabled and where it's not
- saagarjha 3y agoI believe it requires a keyboard and mouse to interact with it. In practice for most things the tap targets would be quite small and without being able to “snap” to UI elements you probably wouldn’t want to do this anyway.
- xnx 3y agoWithout moving a cursor, the eye tracking doesn't have the precision to hit small targets.
- tambourine_man 3y ago“spin”?
- roughly 3y agoAll the positive stuff, apparently.
- kelnos 3y agoI'm usually pretty quick to criticize Apple (and Gruber's unapologetic fanyboy tendencies) when warranted, but this is a bit much. You basically just reproduced the things Gruber acknowledges as negatives, and ignored all the positives. Not really a useful -- or honest -- take.
- elicash 3y agoI'm glad he talked a bit about what this thing is like with a trackpad / cursor, because for productivity that seems like it's the only real way to use this device.
- layer8 3y agoI think they missed an opportunity by not making the surface of the battery a trackpad. I imagine that would be an added convenience for some use cases.
- PlunderBunny 3y agoYour comment reminded me of the way Apple didn't put cursor keys on the keyboard for the first Macintosh model because they wanted to force users to use the mouse.
- tetrisgm 3y agoOh god. I love that it's a move to market a feature, but it's so disrespectful of a user's expectations. Wonder if this kind of trade off still happens there or if it's just a byproduct of its time.
- kj99 3y agoIt wasn’t to force users to use the mouse. It was to force developers to create software that used the new paradigm rather than just porting over CLI apps. Apple still uses this tactic a lot, and it’s one of the things that irritates people most about them. I’m glad they do it, but it’s understandable why it pisses people off.
- alwillis 3y ago> I think they missed an opportunity by not making the surface of the battery a trackpad. Apple for the most part doesn't merge two unrelated functions in a peripheral or component. For example, they never did the "2 in 1" thing with the Mac that Windows vendors did by having a tablet using a touch interface that was also a laptop using a keyboard and mouse. The result was a device that wasn't great at being either a laptop or a tablet. I have a Surface 2 in 1 and it's not a particularly good experience. The early adopters of the Apple Vision Pro will already have mice, trackpads, etc. on their Macs and iPads that will work just fine.
- deleted 3y ago[deleted]
- lordfrito 3y agoAny reports on fatigue, neck strain, etc? I can't stand more than an hour or so in VR before I have to get out. It's warisome for long periods. I'd hate to have to work in one. I'm holding out for a true "retina" display.
- layer8 3y agoThere will be individual differences of course, but here is one report: https://youtu.be/GkPw6ScHyb4?t=42m54s https://youtu.be/GkPw6ScHyb4?t=42m54s
- coder543 3y agoFrom the article: “I’ve used it for hours at a time without any discomfort, but fatigue does set in, from the weight alone. You never forget that you’re wearing it.” “In terms of resolution, Vision Pro is astonishing. I do not see pixels, ever. I see text as crisply as I do in real life. It’s very comfortable to read.” I’ve been using AirPods Max for years now, which many people complain about being “heavy”, but I don’t mind them. I expect the weight will be fine, but it is obviously there, and like exercising any new muscle, it might take some time.
- singularity2001 3y agopeople carry 20 liters of water buckets on their head so we will be fine
- wkat4242 3y agoI'm pretty sure there is zero overlap between the set of people doing that and the people buying the vision pro :) There's a huge difference in lifestyle (and life expectancy) and tolerance of discomfort between those groups.
- _ph_ 3y agoThis is Gruber at his best. Both critical at the shortcomings of the first generation but also looking beyond that to try to grasp the power of the concept. As well as the highlights of the first generation. I definitely cannot await the time until it comes to Europa so I can schedule a test session. I see several great use cases - beyond entertainment I do quite a bit of photography, so it could be the ultimate image viewers. I think the spatial computing might be the most groundbreaking part and also the one part which takes longest to get you really productive. In any case, I want to try to hold out to the 2nd or third generation to get to its full potential as I assume it will stay expensive for quite a while. So thinking of the equivalent of the iPhone 3 or rather 4s. At which the platform had quite stabilized and the biggest change was in the growing of the iPhones 6 and later.
- deleted 3y ago[deleted]
- layer8 3y ago> Windows remain anchored in place in the world around you. Set up a few windows, then stand up and walk away, and when you come back, those windows are exactly where you left them. I wonder what the limits of that are. Presumably this works across sessions (meaning when you take off the AVP in between). Are the windows still there when you spend a weekend elsewhere? After a longer vacation? Are the windows still there in your vacation home when you return to it next year? GPS presumably isn’t precise enough to “remember” specific walls in a house (if the AVP even has GPS). So how does this work?
- tpmoney 3y agoHe notes that holding the crown button down brings all your windows from wherever they were to where you are now. So very long term window positioning seems unlikely if only just because you’re probably likely to use that feature with some regularity. But it would be interesting to know if you didn’t push the button for a couple of days whether an “office” and “home” setup could persist.
- doublerebel 3y agoFor Hololens, the answer to all those questions is ‘yes’. The windows last forever — unless the room/space changes so much that the spatial mapping can no longer recognize it. Microsoft calls this permanent layout feature ‘spatial anchors’, Google calls it ‘Geospatial anchors’, Apple calls it ‘Content Anchors’ aka ARAnchor. Spatial mapping uses many sensors, it’s way beyond GPS. These APIs have existed since the beginning of WMR/ARCore/ARKit, 2016-2017.
- coder543 3y agoSpecifically for visionOS, WorldAnchors: https://developer.apple.com/documentation/arkit/worldanchor https://developer.apple.com/documentation/arkit/worldanchor And their locations will be remembered (by ID) if an app wants to offer persistent experiences at multiple locations. Not so sure about windows on visionOS.
- pjmlp 3y agoHolo Lens already provided this experience, but naturally Apple did it first (TM).
- TealMyEal 3y agoIs there any way for it to connect Via USB to an external HDD. how are you ment to get data off it?
- singularity2001 3y agocloud
- reustle 3y agoI would guess that AirDrop works. Also, since it's running a form of iPadOS, you should be able to use network drives https://support.apple.com/guide/ipad/connect-external-devices-or-servers-ipad1c415e32/ipados https://support.apple.com/guide/ipad/connect-external-device...
- deleted 3y ago[deleted]
- zamalek 3y ago> The fundamental interaction model in VisionOS feels like it will be copied by all future VR/AR headsets Apple loves to claim that they invented everything, last I recall was the mute button on browser tabs. This is another case of that. This can be done with almost all headsets today. You couldn't do it with Apple products, so I guess there's that. This is a paid PR piece. It's not a review. Claiming that issues on a $3000 device "are fine because it's the first iteration" is not reasonable considering that multiple competitors have those issues largely solved for far less.
- thefz 3y ago> This is a paid PR piece. It's not a review. Well it's Gruber, notorious for not being impartial.
- noSyncCloud 3y agoI also liked being reminded how Apple bravely invented status LEDs.
- Ancapistani 3y ago> This can be done with almost all headsets today. I’ve owned a Rift, Rift S, Quest 2, Quest 3, and a Pimax Crystal QLED. None of them supported this interaction style. Perhaps you misunderstood the description? This seems to allow you to look at an element (without moving your head) and pinch to select it (without moving your arms off your lap or desk).
- zamalek 3y agoYou can do the hand stuff if you adhere a leap motion to the front of the HMD - I was doing that during the DK2 era. Leap Motion had additional gestures beyond gaze (gaze interaction isn't a first here, but admittedly gaze-and-pinch is), for example, you could attach a controller to the back of your hand - almost like a watch. You could then interact with that controller, tactile feedback and all. There's also the natural gesture of holding something, but that was rather pedestrian compared to the other UX ideas that Leap were exploring. I think what's "wowing" people is the sensation of having your hands appear in VR. From personal experience it does take presence (as the formal VR term) to a whole new level. In addition, adding 2D windows to 3D space isn't really "spatial computing." The pinnacle of VR/AR has always been a 3D interface, in my opinion. I have no idea how that would look/work (I do believe Leap were on their way to a solution), but it's certainly not slapping existing concepts into 3D space in the laziest - most demoable - way possible. Tilt Brush would be further along the spectrum in VR UX, but they only solved for drawing. This isn't a leap forward. It's yet another idea that fails to hit the mark. While Apple isn't alone in that regard, nobody else is asking $3000 for 2D windows in 3D space.
- alberth 3y agoWriting is probably not the best medium to express a review of a product like this. At least have a few more photos.
- vizzah 3y agomy main reservation is WiFi at such a high bandwidth cooking my brain. not usable, unfortunately, for emf sensitive people :(