3 ms·
Yeah, the way the non-Pro Quest controllers are implemented isn't expensive at all. The tracking hardware is just commodity accelerometers/gyroscopes for high r
by jsheard 3y ago
Yeah, the way the non-Pro Quest controllers are implemented isn't expensive at all. The tracking hardware is just commodity accelerometers/gyroscopes for high resolution (albeit only relative) motion sensing, and a constellation of IR LEDs to give a clear reference point for the headset cameras to follow in absolute space and correct the IMU drift.
Knowing Apple they would more likely follow the lead of the Quest Pro controllers though, which have their own set of cameras and perform their own inside-out tracking independently of the headset. It's expensive and power hungry but more robust since they work just as well when the headset can't see the controllers.