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Pains me to think about what this sucker would cost with controllers (which I agree are needed for many VR experiences).
by nickthegreek 3y ago
Pains me to think about what this sucker would cost with controllers (which I agree are needed for many VR experiences).
- jayd16 3y agoWho knows what Apple would charge but the BOM for a bluetooth controller with LEDs is not a lot when they already have good-enough hand tracking.
- jsheard 3y agoYeah, the way the non-Pro Quest controllers are implemented isn't expensive at all. The tracking hardware is just commodity accelerometers/gyroscopes for high resolution (albeit only relative) motion sensing, and a constellation of IR LEDs to give a clear reference point for the headset cameras to follow in absolute space and correct the IMU drift. Knowing Apple they would more likely follow the lead of the Quest Pro controllers though, which have their own set of cameras and perform their own inside-out tracking independently of the headset. It's expensive and power hungry but more robust since they work just as well when the headset can't see the controllers.
- swozey 3y agoI'm so bummed that this is what they came out with. If it was some insane res better than pancake lense with no screen door effect or color wash out at all and had some amazingly well researched controllers that finally rocket shipped VR AND AR they'd have much more of a market and I'd consider one. But maybe in my 5 years these will be in every single hospital, school, etc. Who knows.