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Missile Game
- worksonmine 3y agoImpossible to play with touch pad.
- rrr_oh_man 3y ago> Sorry... This game runs in desktop browser only as computer mouse is required for precise control Meh. :‘(
- deleted 3y ago[deleted]
- geor9e 3y agoDid you really expect to get very far in the game anyway with just arrow keys toggling constant-velocity motion?
- rrr_oh_man 3y agoI expected to be able to at least open it...
- geor9e 3y agoJust curious, ignore me if I'm annoying, but are you navigating the internet entirely without any ability to click a mouse pointer in any way?
- Waterluvian 3y agoFWIW I’m happy to try it anyways even if it doesn’t work on mobile. The popup is the only reason I currently have no clue what the game might be like.
- nomilk 3y agoCool! Quite difficult (reverse scroll makes it tough on trackpad). I have a soft spot for games that let you play within 2 seconds of boot, and this does, congrats on that. Is it intentional that it starts on level 9?
- AlexErrant 3y agoYou can change the level under Menu > Setting
- chefandy 3y agoThis is why games have UI designers.
- merelysounds 3y agoThis is fun on mobile, tested on ios; I had to close the “works on desktop only” popup (via a popup blocker), but then I could tap to move in that direction and I enjoyed playing this way.
- xgkickt 3y agoRequesting Desktop Website also works.
- raldi 3y agoIf you make something that lives on the web and doesn’t support all platforms, please consider showing the unsupported platforms a screenshot or video.
- rrr_oh_man 3y agoOr, well, just let them friggin' open the thing at their own risk. Grrrrrr.
- kqr 3y agoMore context: this was a Flash game that was popular in my social group 15 years ago. In that version, you started on level 1 and had to clear X obstacles to move to the next level. Then when you cleared X obstacles on level 9 you won the game. (I don't remember what X was, specifically.) You had five lives across all levels and when you crashed out the fifth time, you had to start over on level 1. This modern remake seems to pop you into level 9 with practically infinite obstacles and just one life. Makes sense since most people who got good ended up fairly consistently reaching the end of the game. I'm sure they would have wanted to play only level 9 and compare with each other how far they could get.
- jldugger 3y agoSadly I am not good at it and probably need those first 8 trainer levels
- Wowfunhappy 3y agoThey are accessible, press "M" to open the menu.
- Wowfunhappy 3y agoHere are links to the flash game this is based on: Embeded: https://www.albinoblacksheep.com/games/missilegame3d https://www.albinoblacksheep.com/games/missilegame3d SWF file: https://www.albinoblacksheep.com/swf/roboman/missilegame3d(www.albinoblacksheep.com).swf https://www.albinoblacksheep.com/swf/roboman/missilegame3d(w... I much prefer the flash version, when run in actual Adobe Flash (Flash Player Projector 29, OS X 10.9, Intel i7-4790K). Something about the controls feels much tighter versus the web remake. When played in the Ruffle flash emulator, there's something wrong with the collision detection; I can't get past the first level. (The visuals are wrong too, there's much more aliasing.)
- ace2358 3y agoI love the dedication to the vintage OS. Is that a hackintosh?
- Wowfunhappy 3y agoYes! It was purpose-built to be as fast as possible while retaining Mavericks compatibility. https://jonathanalland.com/old-osx-projects.html https://jonathanalland.com/old-osx-projects.html The ability to keep running things like Flash is a nice bonus. (I do use flash projector, a standalone Adobe app which loads swf files; I would never run outdated flash in my web browser.)
- julienreszka 3y agoToo hard
- ta8645 3y agoYeah, It was so fast I gave up before even really understanding the controls. Never made it beyond the second obstacle.
- the__alchemist 3y agoColor or shading would go a long way towards telling obstacle from hole-in-obstacle.
- geor9e 3y agoYou say that as if shading is a feature to add. Shading is the default for 3D libraries, so this developer went to extra effort to toggle on cell-shaded mode to remove it on purpose.
- Wowfunhappy 3y agoIt's not obvious to me the developer was using a 3D library! It looks like this was made in 2010, and uses and SVG library and vanilla Javascript. https://github.com/bwhmather/missile-game https://github.com/bwhmather/missile-game The flash game it's based on does have more textured walls, although overall shading is still pretty minimal. I don't know what 3D flash development was like.
- Name_Chawps 3y agoReminds me of this very similar game I like more: https://www.kongregate.com/games/tenebrousp/accelerator https://www.kongregate.com/games/tenebrousp/accelerator
- dash2 3y agoThat link crashed my browser with its cookie popups.
- neatze 3y agothis game is more then 15 years old, I remember it on break.com!
- MassiveQuasar 3y agoWould've played longer if it would've allowed me to change mouse sensitivity.
- yreg 3y ago> This game runs in desktop browser only as computer mouse is required for precise control What if I have a mouse connected to my phone?
- The28thDuck 3y agoI wonder if phones have cursor support. Obviously they have to for touch-based text editing, but it feels different. Touch screens inherently have dead zones with no input, a cursors position persists. I imagine there are a couple of gotchas if you were to try to implement this yourself. Fun to think about.
- sgtnoodle 3y agoAndroid does, at least.
- qingcharles 3y agoiOS does too. Might have to enable it in Accessibility settings, IIRC.
- yreg 3y agoThey do, both iOS (and iPadOS) and Android. You are correct that it is pretty interesting how they went around implementing the interface. Look up some YouTube videos if this interests you. Another clever thing is that you can connect an iPad to your Mac and control both with the same mouse, jumping over screen to screen with the cursor (dragging files, etc).
- geor9e 3y agoA pigeon would be good at this game. https://www.military-history.org/feature/pigeon-guided-missiles.htm https://www.military-history.org/feature/pigeon-guided-missi...
- cgijoe 3y agoWhy does it start on level 9 by default? Also, this really could use an "invert Y-axis" setting.
- thehours 3y ago> This game is one of the tests for the pilot to demonstrate the Eye-hand coordination. As a pilot, you are controlling a missile / flighter aircraft to pass through the obstacles as much as you can. Generally a qualified pilot can survive in level 9 up to 100 obstacles. Doesn't answer *why* it starts at level 9, but level 9 appears to have some significance.
- lumenwrites 3y agoOh, I've recently made a similar game in godot: https://youtube.com/watch?v=8f6Q64ihHm0 https://youtube.com/watch?v=8f6Q64ihHm0 You can play it here: https://gotm.io/godotacademy/flight https://gotm.io/godotacademy/flight And download the project files here: https://godotacademy.gumroad.com/l/endless-flight https://godotacademy.gumroad.com/l/endless-flight
- yonrg 3y agoSeem to be fun. But I can never play this with not inverted y-axis
- undersuit 3y agoMake it reset faster so I can can fail faster. :)
- opyate 3y agoYup, this is one of the top things I pay attention to when making arcade games. The game over screen should put you back in the game immediately after a key press.
- bongripper 3y agoIts too hard for me.
- bongripper 3y ago[dead]
- yar2987493 3y agoAnd.. this reminds me of "Tunnels of Armageddon" a DOS game from 1989 ...
- vicktorium 3y agothis anyone knows this exact game but for keyboard/keyboard-centric?
- nullindividual 3y agoIt's like I'm flying through Space Armada in Star Fox all over again. "whoop whoop...wing damage"
- jansan 3y agoCool! This reminds me of Master of the Lamps that we loved to play on the Commodore 64. https://www.c64.com/games/262 https://www.c64.com/games/262