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Yes, it definitely has amazing detail in its design and world building. The moral subject matters it deals with though, seem to be more superficial compared to
by proc0 3y ago
Yes, it definitely has amazing detail in its design and world building. The moral subject matters it deals with though, seem to be more superficial compared to Deus Ex, in my opinion. You have similar themes, but with different impact on the player. 2077 is almost normalizing the tech and making you think it's mundane, ordinary, and something you get used to as you play through it, while Deus Ex made it part of the moral dilemma, keeping the player thinking about what it means to be human.
- ehnto 3y agoCyberpunk did more of that through it's exploration of netrunning and AIs rather than augments I felt, like you said it did a good job of making augmentation an almost mundane part of the world. It also focused a lot more on the plight of individuals as they were getting squashed between the tech and the corporate political machine. Deus Ex focused much more on bigger world scale conspiracies, and the player character was quite emotionally disconnected from it all. Both truly excellent stories, and the DLC Phantom Liberty did focus on some big concept conspiracies external to the player and felt a bit more like a plot in Deus Ex.
- proc0 3y agoYes, I agree on that one, 2077 focused more on the individual's perspective. The world seems to be overflowing with conspiracy theories in the past 5+ years though, I feel like Deus Ex has so much to work with.
- usrusr 3y agoDeus Ex is about sci-fi tropes, 2077 is about late 1980ies/early 1990ies nostalgia, just dressed up a little as 1980ies/90ies sci-fi. Corporate Japan on the rise, peak MTV rock stars so full of themselves they are hardly able to live. Edgy cars with huge combustion engines, cockpit electronic looks created by people who must have spent many hours studying the elaborate display designs of the modular hi-fi stacks of that era to get that look so right. All those veteran stories in the background, similar ones had been a Hollywood focus point until well into the 1990ies from Vietnam. The most amazing part about the 2077 retrofuturism is its secrecy, because they clearly shared the agenda internally (cockpit designs! But also many other things), but apparently took extreme care to never mention any of that in PR material. Deus Ex is story, 2077 is ambience. Both games do very different things as their centrepiece, even if they both aren't too bad at their also-ran complement: ambience in Deus Ex, a bit aimless but they did find their style in the main Eidos iterations, story in 2077 which just happens to work well despite perhaps some of the supposed highlights not being the most memorable parts.