3 ms·
I think we're not talking about the same thing. The main sources of "zoom fatigue" (camera on) I see are: - having to show you pay attention to people speaking
by makeitdouble 3y ago
I think we're not talking about the same thing. The main sources of "zoom fatigue" (camera on) I see are:
- having to show you pay attention to people speaking when you're actually looking at documents (or doing something completely different if you didn't need to pay attention).
- being stuck where you are as you can't just go to the kitchen or feed your cat while someone else is presenting.
VR solves none of that, and having your whole body captured makes it worse (to note, the AVP doesn't allow moving past some small boundary I think ?). We're still in the fantasy that meetings are something you should be 100% focused on, and double down in a "it doesn't work because we aren't doing it enough" cross training way.
I truely believe the appropriate future of meetings are holographic slabs floating in space representing each participant audio only, Evangelion style.