3 ms·
Not having controllers is absolutely ridiculous with this. I know it's focused more on AR, but what, can you not plug it into steam and use it in an FPS? What w
by swozey 3y ago
Not having controllers is absolutely ridiculous with this. I know it's focused more on AR, but what, can you not plug it into steam and use it in an FPS? What would you do, make finger pointy gun gestures? Is it only Apple Store apps and they're going to not allow anything like that?
My friend wants to buy one and use his Xbox controller. Just stupid.
I have 3 VR systems. Vive, Q2, Q3.. I have Skyrim installs with 300-500 mods, Assetto Corso with my racing sim wheel/seat. How am I doing any of that with this? How do I swing a sword? My Q3 supports hand gestures. They're nice when using virtual desktop sort of things, but in a game? no way. No tactical feedback sucks.
- Philpax 3y agoIt's not really for "traditional" VR gaming. The Quest is a console; the VP is a computer you can work on, with an OS designed for it. (I own six VR headsets and have an AVP on the way.) I love gaming and would like Apple to support it more, but it's not the reason I'm interested in the AVP. They're looking into it [0], but it's just not that relevant to them right now, and that's OK. [0]: https://www.roadtovr.com/apple-vision-pro-xr-controller-patent/ https://www.roadtovr.com/apple-vision-pro-xr-controller-pate...
- swozey 3y agoDo you have a specific use case in mind or are you going to get it and figure out how you'd like to use it? I'm sure it'll be great for AR stuff like training people in surgery and things of that nature. AR in education will be amazing, being able to walk through Rome, etc in History classes.
- Philpax 3y agoMovie watching (I've been holding off on watching Dune for this!), general-purpose computer-y stuff (browsing, writing, media consumption, etc), game streaming, using it as a larger display for a MBP, seeing what people build, and (maybe) building some things myself. In general, I want to treat it like an iPad / MBP hybrid with enormous virtual screens that I can take around with me. There's a lot of potential for what could be built (especially with the AR stuff you mention), but having access to the majority of the iPad ecosystem, MBP mirroring, and other miscellaneous features already makes it an enticing device to me.
- audunw 3y agoI don’t see why Apple should ship the device with controllers when they don’t ship iPhones or MacBooks with controllers. And while many games are better with controllers on iPhone/iPad, most games work without them. And I’m sure that’s what Apple has in mind for gaming on AVP. Based on my experience with VR so far I’d actually be more excited for controller-less games. I think there’s a lot of potential for innovation there. Half-Life Alyx was amazing experience. But it was a one and done thing for me. Beat saber I could keep playing for a long time and if you have good hand tracking - and it seems AVP’s is excellent - you could just hold a stick or nothing at all. I’m sure there will be third party controllers for AVP down the line. But like anything gaming related, it’s not Apples first or even second priority.
- swozey 3y agoEvery VR system ships with controllers. I need to see this in person before I pass judgement. Maybe they'll knock it out of the park. I haven't seen much at all of it in actual use.
- MikusR 3y agoApple TV ships with remote. Macbooks ship with keyboard/touchpad. iPhone, iPad with touchscreen