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> (2) If you're thinking about buying an AVP ... At the low production volume they have right now they're clearly targeting the super premium market and devel
by audunw 3y ago
> (2) If you're thinking about buying an AVP ...
At the low production volume they have right now they're clearly targeting the super premium market and developers who want to get in early, so they have good apps ready when the AVP hits the mass market.
It's not like the first revision of iPod or iPhone was a global phenomenon over night either. They were also full of compromises and flaws. I know maybe one or two people who got the first iPhone. I'm the only one I know who got the second gen iPod. But with the third gen of each of those I know dozens who got into it.
I think in the next two generations, the Meta's headsets will go up in price and functionality to be closer to AVP in both. Apple's will stay stable (letting inflation "reduce" the price) or come down a bit. By the third generation AVP will still have a hefty premium, but maybe more in the 2-3x range, and it's not like that has been a problem for Apple in other market segments.
- PaulHoule 3y agoDevelopers who wanted to get in early could have snagged a Hololens 2 or a Meta Quest 2 and gain a whole year over the AVP. (I did get a Hololens 1 real cheap and found the software story was absymal, when MQ3 came out and got really good reviews but startling little buzz I concluded I couldn't afford not to get an MQ3)
- Philpax 3y agoApple's APIs and UX guidelines are very different. There are some ports (like Rec Room), but building a visionOS-native app means the only thing you'll be able to take with you is your spatial design awareness. (Not nothing, but a far cry from being able to develop your app ahead of time.)