4 ms·
> In a way that’s not s super surprising observation: obviously a world created through the work of a single author (or a few) will not be as complex as one cre
by reaperman 3y ago
> In a way that’s not s super surprising observation: obviously a world created through the work of a single author (or a few) will not be as complex as one created through the interaction of 8 billions of humans, plus billions of past humans, plus natural phenomena. Naïvely we might even expect a fictional world to be at least 8 billion times less complex than the real world, whatever that means. Maybe Tolkien got 0.000000000125% of the way there, and all other authors who tried got 0.0000000001% or less.
I'd imagine that an MMO with robust and numerous autonomous AI NPC's each with a sufficient context window could potentially achieve world building at a much higher resolution and fidelity.
- gota 3y agoExpand that concept just a bit and we're back at The Matrix and our world being a simulation
- brightball 3y agoDungeon Crawler Carl books do a pretty great job.
- halfmatthalfcat 3y agoAI nondeterminism breaks this idea as each interaction can and probably will differ between iterations, breaking any long term continuity.
- reaperman 3y agoI think you could tune things to generally settle into stable, repeatable "themes" if not deterministic input vs. final state. That way you can script parts of the story / experiences / themes / "canon-events" of a game while still allowing players' actions to have true natural effects on the world.
- devnullbrain 3y agoIs it not non-deterministic by choice? A random factor added to prevent it from just choosing the deterministic most-likely next token.
- Tao3300 3y agoOr starting a new game of Dwarf Fortress