3 ms·
looks like so much fun workin on this :) cool stuff. When i read about the anti-aliasing i thought nice, maybe signed distance fields will work just as nice for
by sim7c00 3y ago
looks like so much fun workin on this :) cool stuff.
When i read about the anti-aliasing i thought nice, maybe signed distance fields will work just as nice for font rendering at arbitrary scales as in game engines... (Valve had a nice paper out there on this). there's lots of cool trickery in game renderers in UI code and for things like rendering decals that might be nice in gui code too.