4 ms·
First: don't conflate NRE and tooling with the cost of something. Plastic spoons are close to free, but making a plastic spoon factory would be expensive. Sec
by mlyle 3y ago
First: don't conflate NRE and tooling with the cost of something. Plastic spoons are close to free, but making a plastic spoon factory would be expensive.
Second: you don't need most of that stuff. Dev boards that are a few bucks and debug probes for under $20 are credible and usable; fairly good compilers are free.
> But too bad that's not really the standard for old technology and resources laying around the planet, isn't it? You have to basically be uncanny like MacGyver or inhumanly intelligent like Tony Stark to reprogram the apparently free teeny computers laying around the world.
USB DFU is pretty dang common. It's not the absolutely lowest end stuff, but still pretty dang close to free.
Compare to doing all of this ages ago, where you'd have an 8051 with an expensive, crummy compiler and need a lot more tooling to do anything.
- RetroTechie 3y ago> Compare to doing all of this ages ago, where you'd have an 8051 with an expensive, crummy compiler and need a lot more tooling to do anything. That depends... back in the day, I could buy an (UV) EPROM programmer for several hundred $$. Or I could study the datasheets, build my own EPROM programmer for a fraction of that, and write some software. Guess which route I took. With uC's it wasn't much different, and still is. Vendor supplied programmers / debug probes etc, are just a quick & easy way to get started. What is different these days, is that a lot of those 'vendor' tools are (more or less) generic tools, applicable to a whole class of devices (eg. JTAG), often come as cheap 3rd party clones, and with free software to use them. So personally I don't understand parent's "1000s of dollars" complaint. That only applies when using niche products, outfitting a pro-level electronics lab, or plain doing it wrong / uninformed of the wealth of stuff out there.
- mlyle 3y ago> back in the day, I could buy an (UV) EPROM programmer for several hundred $$. Or I could study the datasheets, build my own EPROM programmer for a fraction of that, and write some software. Guess which route I took. Even in 80's dollars, that's a big opportunity cost as a grownup. Now you can buy a $3 STLink and call it good. It's changed. He said nearly a thousand dollars, which isn't that hard to get to-- but it means that you're doing a pretty wide variety of stuff.
- makerdiety 3y agoYeah. There's a small set of prepackaged micro- or teeny- computer programming interfaces. Or the plug-and-play if you will. In fact, that small set of convenience products only serves a market of kids that want to play with toys. They're literally toys. Ten or fifty dollar ARM microprocessors or microcontrollers coming in a box with integrated debugging features and integrated WiFi modules. And their complementary three dollar programming link handhelds. All from off the digital Amazon.com or AliExpress shelf. The "in-band" programming interface at accessible prices and stores. And that's fine. It's just that for me, on the other end of the spectrum, I prefer a little bit more adventure. Some less constraints. So, I need an "out-of-band" microchip programming solution for my aims. Outside the kid world, you're required to be more knowledgeable about the way the world really works. You learn a whole lot more with out-of-band computer modifications than if you were to just plug and play some prepackaged handheld programming device into a little chip. You get more intimate with the microchip and its internals. You get concerned about its voltages and current needs, in order to achieve a proper relationship between your curiosity and the microchip's capabilities. I want to dig into the raw power contained and hidden in unimposing millimeter (or centimeter) wide circuits. The re-programmability of microcontrollers or teeny-tiny computers, specifically. There is no current documented solution for that. Beyond going your own way in a very long study and practice of electronics engineering and salvaging.
- mlyle 3y agoI'm going to translate your comment in how it sounds to me: "I've spent a lot on embedded development. In large part, I've done this because I've sought to make things unnecessarily complicated and because I like playing with this stuff. I will deride the typical tools used today by most embedded developers as toys. I will use these views to try and support an assertion that computing isn't effectively 'free' in a monetary sense" It's not like any of this is that complicated. I've spent plenty of time building my own programmers for things; I've bitbanged SWDIO, programmed EPROMs and micros with a parallel port and shift register or GPIOs on other micros; made pogo pin things, etc. If I were looking to get things done, odds are I can spend a few tens of dollars and just get going, and design in a part that costs a few tens of cents for a whole lot of computing in historical terms. > I want to dig into the raw power contained and hidden in unimposing millimeter (or centimeter) wide circuits. The re-programmability of microcontrollers or teeny-tiny computers, specifically. Very little of this is arcane on modern devices. Even a couple of decades ago the "hardest" thing in common use was the need for higher voltages for EEPROM erasure. IMO, where things get interesting is where you abuse peripherals to do things they weren't intended to do, but even that isn't usually equipment intensive-- a 4 channel oscilloscope and a debug probe will get you a long ways.