6 ms·
I get the point that omnidirection treadmills "can't work" in the sense that they can't be a perfect simulation of real walking, but I'm not sure they need to b
by eminence32 3y ago
I get the point that omnidirection treadmills "can't work" in the sense that they can't be a perfect simulation of real walking, but I'm not sure they need to be perfect.
Current generation VR systems are highly flawed and far some perfect, but they offer something very compelling and enjoyable.
I don't know how good an omnidirectional treadmill needs to be before it crosses the "good enough" threshold, but I hope people continue to build and research these to find that threshold
- Gigachad 3y agoThe problem is that they basically all provide negative value. They cost a lot, they take up a lot of space, they get in the way while using VR, and they don’t do anything to solve motion sickness. The situation is not that they aren’t perfect yet, but that you would be better off not having it at all.