3 ms·
Forgive me for reflexively jumping to one of my favorite critiques of the universe: Flat design weeds out a myriad of built in affordances of our visual system
by Nevermark 3y ago
Forgive me for reflexively jumping to one of my favorite critiques of the universe:
Flat design weeds out a myriad of built in affordances of our visual system:
- Color to help us more quickly distinguish between things, what the things are, and their roles.
- Borders, to demark edges of active usable elements, communicate roles, encapsulate closely related things.
- Translucence as a way to combine subtle elements into a single form in a way our visual system can quickly interpret.
- Texture as another means of quickly communicating topic separation and indicating roles. Especially useful for areas containing other elements.
- Shading that our native visual system naturally interprets as rich 3D information. For processing separation, function, including the state of dynamic function.
- Smooth motions to draw attention to, and indicate changes of state.
I am NOT suggesting graphical interfaces should:
- Resemble a rainbow Christmas tree of "look-at-me!" ornaments.
- Organize hierarchical information in n-level nested Mondrian boxes.
- Be performatively stylish: overly glassy, shiny, lickable.
- Have unsubtle textures, or painstakingly recreate leather, felt, marble, or (dear baby Zeus) grass.
- Spray shading and shadows onto everything in an attempt to recreate VR on a flat screen.
- Sparkle, blink, bob and weave, and otherwise snow and distract us with motion.
I am suggesting that it is madness not to sparingly use large dimensions of our visual processing system, to communicate visual information.
These extra dimensions not only provide richer information for our visual fovea, but to our peripheral vision. Our brain is constantly processing peripheral vision to create context.
A classic case of form over function.
A classic case of "simple" as in "less design work, trivial brand language consistency", not "simple" as in "easy to discover, understand and use".
(As with the check/radio/button/selector, I cannot process that Apple fell for flat design. Such corporate amnesia. From design leader to lowest common denominator follower.)
- xuhu 3y agoAt some point material design will advance far enough that we can create material design apps in the terminal. I'm looking forward to it.
- kridsdale1 3y agoYou can with a terminal AI chat bot tuned for app development
- red_admiral 3y agoGood points, but just to be picky - there are a few good "flat + color" combinations out there, flat and colorless don't necessarily come as a package. After all, who doesn't want the default button to be in their brand's accent color?
- jigg4joe 3y agoSorry, I can't help it. It should be: "Flat design weeds out myriad built in affordances of our visual system"
- qwertygnu 3y agohttps://www.merriam-webster.com/dictionary/myriad https://www.merriam-webster.com/dictionary/myriad There's actually a whole paragraph dedicated to explaining why "a myriad of" is just as correct (if not more).
- Sohcahtoa82 3y agoBeing pedantic and wrong is peak HN.