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I'm greatly fascinated by this kind of thing, but I have to call it "this kind of thing" because I don't even know if there are genre terms to categorize and an
by boredhedgehog 3y ago
I'm greatly fascinated by this kind of thing, but I have to call it "this kind of thing" because I don't even know if there are genre terms to categorize and analyze them.
They're inspired by game algorithms, but they aren't games; Conway's "Game of Life" was a misnomer. They're animated, but they aren't scripted like animations. In the real world we have someone like David C. Roy, who calls his art "kinetic sculptures".
Algorithmic motion pictures? Game simulators? Autonomous automatons?
- quijoteuniv 3y agoAlgorithm haiku
- rickdeveloper 3y agoI have seen the term "zero player game" used for this. There is even a short Wikipedia article: https://en.wikipedia.org/wiki/Zero-player_game https://en.wikipedia.org/wiki/Zero-player_game.
- deleted 3y ago[deleted]
- drbscl 3y agoI'm a fan of the term "toy", in a similar lens as "executive toy"
- lou1306 3y agoChaotic systems? As in, fully deterministic systems that are highly sensitive to initial conditions? EDIT: browsed the code a bit and there is some randomness in the bounce dynamics, so it's only "fully deterministic" if you count the PNRG seed as part of the initial conditions.
- chrisweekly 3y agoIf it's chaotic, is it still fully deterministic?
- linkdd 3y agoChaotic means "small change in initial conditions lead to big changes in long term behavior". Best examples of this are double pendulums. It is still fully deterministic.
- wavemode 3y ago"Simulation" probably covers it.
- ddingus 3y agoI call them simulations in my own internal vernacular. There is time, rules, etc... And an important element is the outcome not being known. It is that last bit which makes these kinds of programs interesting to write and run.