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Apple dropped support for 32 bit binaries, then migrated from Intel to ARM architecture, breaking backwards compatibility in major way. This led to the inabilit
by shantara 3y ago
Apple dropped support for 32 bit binaries, then migrated from Intel to ARM architecture, breaking backwards compatibility in major way. This led to the inability to run the absolute majority of the existing library of games on the recent Apple hardware and OS.
Unlike the devs in the Apple ecosystem who are used to be on the constant treadmill of app updates to accommodate Apple constantly breaking and changing things with every release, this is incompatible with the gaming industry release model, where after the patch cycle the devs can move onto the next project and rely on the backwards compatibility to trust that their released games will keep running for years and decades into the future.
So when Apple broke this unspoken agreement, the game devs have simply left their existing games in whatever broken state they were, and decided against releasing their future projects on macOS, supporting which wasn't financially viable in the long term, given the time needed and the relatively small percentage of playerbase which uses it.
- robertoandred 3y agoApple dropped 32-bit after a decade of warning. Game devs bitten by this have only themselves and their incompetence to blame. And Intel apps work fine on ARM.
- nonsensikal 3y agoairtight logic "they are dumb and slow"