5 ms·
He didn't mention the methods not involving monitoring the client. Most of them would involve monitoring it, yes. - Response time - Strength consistency withi
by leoff 3y ago
He didn't mention the methods not involving monitoring the client. Most of them would involve monitoring it, yes.
- Response time
- Strength consistency within current game
- Strength consistency across all of user's games
- Is user switching windows
I bet these are already integrated in current cheat detection.
- Jerrrry 3y agoThese were discussed, and many more, seeing as IE5 had a few more....creatively-enabled permissions that were emergent after some familiarity.