3 ms·
I mean, I doubt you are in any position to judge the writing of PS:T just based on descriptions of it. The writing of PS:T is vastly better than an “Adventures
by Sharlin 3y ago
I mean, I doubt you are in any position to judge the writing of PS:T just based on descriptions of it.
The writing of PS:T is vastly better than an “Adventures of Drizzt Do’urden, part 153” YA fantasy novel or what have you. Perhaps it wouldn’t win a Pulitzer if it were a book, but for a computer game the writing is incredibly good.
But what’s really shocking about the writing is
1. How much of it there is
2. How well it showcases the utter weirdness of Planescape compared to your standard D&D settings like Forgotten Realms
3. How it subverts, inverts, lampshades or in any other way plays with every major high fantasy and D&D trope that you can think of. Whatever you have heard of the writing, there’s nothing generically “D&D” about it.
- corethree 3y agoThe pulitzer prize is a genre award. Don't rely on that. They conflate genre with good writing in the sense that only books about deep character studies or books about racism and things of that deep nature ever win. PS:T can win a Hugo. The Hugo award is something that gets it right. They can admit they're awarding stuff to a narrow genre while the Pulitzer is deceptive in the sense they don't ever admit to the narrowness of their decisions. I don't think a Sci Fi has ever won a Pulitzer. That attitude is representative of a lot of what's going on in this thread. This sort of snobbishness where people mistake good writing and bad writing for what is in actuality genre preferences. I also wouldn't advertise the setting of PS:T too much. Yes it's unique, but that's only a small part of the reason why it's good. Torment's informal sequel: Tides of Numenera had the same unique setting but wasn't nearly as good because it lacked the core. Torment was good because it was compelling and haunting. The setting is just icing on the cake.