2 ms·
> I didn't used to be a person who skipped cutscenes, and I thought they were ridiculous. Amusingly, I didn't used to be a person who defended games with elabo
by kibwen 3y ago
> I didn't used to be a person who skipped cutscenes, and I thought they were ridiculous.
Amusingly, I didn't used to be a person who defended games with elaborate non-interactive cutscenes, and I thought they were ridiculous. In my old age, I realize that on the infinite parameter-space of artistic expression, there's a wide spectrum between "100% passively-consumed movie" and "100% interactive game". There's no reason to put interactivity on a pedestal; works of art (yes, I'm being generous by blanket-describing games as works of art, but it's true) are free to express themselves in a wide variety of ways, and while I think it's still folly for AAA gamedevs to chase Hollywood out of a lack of creativity, I no longer believe that cutscenes are inherently a bad thing.