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Personally I don't give games much credit for having decent writing in little tidbits spread around the world that you collect like busywork. If you can't tell
by bluefirebrand 3y ago
Personally I don't give games much credit for having decent writing in little tidbits spread around the world that you collect like busywork.
If you can't tell me the story well in the actual engine then I don't really care to count it.
But I also do think this might explain a lot about people's different opinions on videogame writing. The people who run around getting 100% of the lore tidbits and piece it together will often think the writing is much better than the people who are just trying to experience it through gameplay
- fabian2k 3y agoWhile I'm also not a huge fan of this way of writing, it works very well as a supporting device for me. You have a lot of room there for world building, and the people interested in it read or listen to all the scraps and everyone else can skip them if they don't care. Games can put a lot of world building into optional areas or pieces of content that e.g. would never fit into a movie or even a TV series.