4 ms·
SD lacks humanity. Jeff’s art looks “bad” but bad looks human. His games are immediately recognizable, and that familiarity is friendly, comforting, and invitin
by sfpotter 3y ago
SD lacks humanity. Jeff’s art looks “bad” but bad looks human. His games are immediately recognizable, and that familiarity is friendly, comforting, and inviting. All tile art SD games are going to look the same and have a slight uncanny valley feel to them which will be off putting.
- ch_sm 3y agoNot sure I’d bet on it. With the right prompts (describing interesting combinations of styles and themes verbally) you can get SD to create some pretty interesting art. Haven’t tried models that are specific to tile art and pixel art though it would be interesting. But, you’re right in that of course there has to be a human involved when everything comes together in a game — that, I don’t think can or should be replaced.
- dosshell 3y agoI'm not be able to tell pixellabs ai art apart from professional painted art. Of course the best result is when the tool is combined with a good artist. I'm 100% sure the price for game art will drop significantly, if it already hasn't.