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That's just you. Baldurs gate 3 has proven otherwise. Writing matter for a lot of people.
by corethree 3y ago
That's just you. Baldurs gate 3 has proven otherwise. Writing matter for a lot of people.
- bluefirebrand 3y agoThe writing in Baldur's Gate 3 is extremely overrated. When I finally played it I couldn't believe that this was what people were holding up as being a master class of game writing. It is on par with the Forgotten Realms young adult novels but that's not really a compliment.
- the__alchemist 3y agoI had this reaction to descriptions of Planescape Torment; Maybe it's a D&D thing.
- bluefirebrand 3y agoIt's something I've been saying for years honestly. Most game writing is bad. This has always been the case. The result is that gamers have very low expectations for the writing. And for many people now, their primary exposure to writing is through videogames and blockbuster movies, so they don't have any other baseline for comparing against. I also think that the quality of the execution matters more than the actual story. A lot of games have basically the same stories but one will be praised and the other not, because one executes the story better. Anyways, my main point is that standards for game writing is so low that really mediocre stuff gets a lot of praise by comparison to even worse stuff.
- bee_rider 3y agoD&D players too; your campaign will be a combination of improv and the writing of your friend who is DMing. Everyone is doing it for fun and nobody is a professional, the “writing” expectations are not super high.
- corethree 3y agoThe lore for D&D is extremely well done. Better than even a novel. The reason is because the game is all about lore, so the focus was on world building. While for a story the lore is their only to serve the story. If there was some sort of writing Pulitzer prize just for world building, D&D would be up there.
- bluefirebrand 3y agoDungeons and Dragons is a game system, not a setting. When you're taking about the setting that D&D 5e uses, you're taking about a setting called The Forgotten Realms. There are actually dozens of novels set in The Forgotten Realms, going back decades, which is part of why there is so much world building done. And believe me that while many of those novels are fun reads, none of them are winning any prizes for writing.
- corethree 3y agoI'm not talking about the novels. I'm talking about the dungeons and dragons setting which is part of the game. Forgotten realms is just one "region" in the setting. It is one universe in a multiverse of regions. This multiverse is called Planescape. All d&d games that I know about utilize that setting. In Planescape any arch way or opening can be a potential portal to another realm. You just need the right key. The key could be an object, a leaf, or a childhood memory or a song that can take you to another world when you walk through the archway of which there are an infinite amount. The forgotten realms is one of these places. But I'm repeating myself. You played torment so you know this as it takes place in the city of sigil the city that lies at the nexus of the multiverse. I mean there are books dedicated to just describing the d&d setting and if they gave out awards for settings, these books would win. The novels aren't part of this. That's what I'm saying.
- bee_rider 3y agoIt is a good setting for running a game in, in the sense that it is an everything-setting where you can justify access to any planes. It produces a framework where you can throw ideas at the wall and they stick pretty well. I don’t think this sort of flexibility indicates great writing in the literary sense. It is like a better thought out version of Marvel’s multiverse stuff: a really functional way of giving somebody working in a setting the latitude to select parts of that setting as needed. It is designed by an organization to achieve a goal for the game system, not to be great art.
- Sharlin 3y agoI mean, I doubt you are in any position to judge the writing of PS:T just based on descriptions of it. The writing of PS:T is vastly better than an “Adventures of Drizzt Do’urden, part 153” YA fantasy novel or what have you. Perhaps it wouldn’t win a Pulitzer if it were a book, but for a computer game the writing is incredibly good. But what’s really shocking about the writing is 1. How much of it there is 2. How well it showcases the utter weirdness of Planescape compared to your standard D&D settings like Forgotten Realms 3. How it subverts, inverts, lampshades or in any other way plays with every major high fantasy and D&D trope that you can think of. Whatever you have heard of the writing, there’s nothing generically “D&D” about it.
- corethree 3y agoThe pulitzer prize is a genre award. Don't rely on that. They conflate genre with good writing in the sense that only books about deep character studies or books about racism and things of that deep nature ever win. PS:T can win a Hugo. The Hugo award is something that gets it right. They can admit they're awarding stuff to a narrow genre while the Pulitzer is deceptive in the sense they don't ever admit to the narrowness of their decisions. I don't think a Sci Fi has ever won a Pulitzer. That attitude is representative of a lot of what's going on in this thread. This sort of snobbishness where people mistake good writing and bad writing for what is in actuality genre preferences. I also wouldn't advertise the setting of PS:T too much. Yes it's unique, but that's only a small part of the reason why it's good. Torment's informal sequel: Tides of Numenera had the same unique setting but wasn't nearly as good because it lacked the core. Torment was good because it was compelling and haunting. The setting is just icing on the cake.
- corethree 3y agoNo. Planescape torment is significantly better than a YA novel. This isn't Harry Potter. Torment can win a hugo if it was a book. It's that good. Better than a lot of hugo winners too. I get where you're coming from though. Planescape has elements of a YA novel, it's designed to be a page turner and the like. The setting is also very unique and fantastical and that gives it a bit of a YA novel flavor because people conflate this for the reason for why it's good in their "rave reviews". Like "wow! such an imaginative setting for an adventure!" and that kind of thing. But make no mistake the game is haunting. When you finish it you're different. It's def not just some typical adventure story in some wildly fantastical setting. Read this review, (the first part before she gets in to deep into the fantasy elements and side characters) she couldn't have put it better: https://tap-repeatedly.com/2003/02/planescape-torment-review/ https://tap-repeatedly.com/2003/02/planescape-torment-review... "If computer games developers ever hope to stake their claim in the mature artistic mainstream alongside painting, music and literature, it won’t happen by coming up with ever more capable engines, sweeter eye candy or addictive gameplay, though it won’t happen without them either. It will happen by drafting all of the above into the service of compelling characters such as these, characters who make you care about them, characters who send you pawing for the reload command because you simply cannot possibly conceive of moving another inch without them. Planescape Torment accomplishes all this and more, capturing the player’s heart and intellect, taking him on a long, fraught journey through one of the most unique settings I’ve experienced in any medium and wrapping it up in a stunning, jaw-dropping finale." "Don’t approach this CRPG too lightly. It’s the gaming equivalent of War and Peace, slow to start, frustratingly obscure at times, yet once that great narrative engine finally revs up, it moves the player along with breathtaking authority. I’ve only played it once so far. Usually I play a game twice before sitting down to review it, but I’m not ready to reenter the world of Planescape Torment just yet. There’s something about this game. It’s disturbing, haunting and heavy. I’ve never seen anything quite like it." Like her I was never able to play it twice. I was left in something of a state of awe when I finished the game, but not really... I can't describe it.. It's that same feeling when you finish a really good book. It's unfortunate that it's wrapped up in the skin of a YA novel. But in actuality the skin only adds to it and makes it better, but at it's core it stands above that. Way above that.
- 4hg4ufxhy 3y agoThe writing is not anything special. What is special is the nonlinear nature of the gameplay and how the story stays coherent around it. It's not perfect but there is not really anything else like it.
- bluefirebrand 3y ago> there is not really anything else like it. This is another absolutely baffling statement people keep making about Baldurs Gate 3. CRPGs have done nonlinear gameplay narratives for decades at least. Hell, even Larian's previous games do exactly this same thing. Baldur's Gate 3 has a ton of the same story beats and gameplay structure as Divinity Original Sin 2, even down to starting the game in a shipwreck! The idea that there's not really anything else like it is just plain wrong. Look I'm glad that so many people got their first exposure to CRPGs with Baldur's Gate 3 and think they've experienced something amazing. I think I just finally understand how my Dad felt when my sister was trying to tell him about this amazing band called "The Beatles"
- corethree 3y agoThere's nothing else like it in terms of quality. Most CRPGs don't have full voice overs and animations for EVERY conversation option. Many don't allow you to just kill every single key character and still maintain narrative flow. The writing is excellent. The plot is generic. A generic plot isn't necessarily a bad thing either. Some of the best movies follow a generic arc, Star wars the MCU are all good because of the genericness. A lot of people are just snobbish. Not you, but I feel that's where a lot of the judgement comes from.
- bluefirebrand 3y ago> Most CRPGs don't have full voice overs and animations for EVERY conversation option Dragon age had this a decade ago > Many don't allow you to just kill every single key character and still maintain narrative flow I am skeptical that Baldur's Gate 3's scripting is actually this resilient. Regardless, games like Fallout had this sort of behavior two decades ago. > The writing is excellent. The plot is generic The writing will wind up seeming better depending on how you play. Spoiler ahead: For example, Shadowheart has a big decision to kill or not kill an enemy of Shar at the end of act 2. My friend loved this moment because he let her choose and she chose to abandon Shar because she felt it was wrong, despite all of her firm claims to be absolutely devout. He felt it made Shadowheart nuanced and like she knew the right thing to do despite her indoctrination. I rolled persuasion to convince her not to kill the person, and it made her seem absolutely player-centric and super easy to convince to turn her back on Shar. It was terrible writing. But I didn't want her to kill the person. And I was honestly surprised that was her default action if you let her choose. Vastly different experiences, one seems like good writing, one seems bad.
- thom 3y agoI think the writing in Baldur's Gate 3 is successful for what it is. It's roughly Marvel movie quality, i.e. dumb but fun, big emotions etc. It's not particularly interesting, and tbh I find the result far less immersive than games with less dialogue but more exploration - at least then I can think my own character's thoughts, instead of being this dumb mute in all the heavy dialogue trees of BG3.
- bluefirebrand 3y ago> I think the writing in Baldur's Gate 3 is successful for what it is. I would agree with that. I just was disappointed because I had been led to believe it was transcendent. Maybe if I hadn't had my hopes up, I wouldn't be so critical of it now.
- corethree 3y ago>When I finally played it I couldn't believe that this was what people were holding up as being a master class of game writing. Interesting. What games in your mind is a master class of game writing? For a fantasy adventure story taking place in the setting of the forgotten realms the writing can't actually get better imo. I guess your thinking of something like Last of us? Is last of us or last of us 2 truly better than BG3 in terms of writing? I would say it's equivalent. It's just a different genre. If you want deep compelling character studies with the backdrop of a typical YA setting then Last of us, Planescape torment or disco elysium is right up your alley. These are just different genres. People often conflate good writing with the genre. It's why science fiction rarely if ever has won the pulitzer prize. Most likely you have a genre preference in the same away the academy awards have a genre preference.
- bluefirebrand 3y ago> Most likely you have a genre preference My genre preference is exactly the genre Baldur's Gate 3 is, I've played dozens of CRPGs and that's why I'm so convinced it's not anything special. I'm also fairly convinced that the hype for it is largely from people who aren't familiar with the genre and think games are still only FPS games. Hopefully they will discover that there exists a wealth of other CRPGs out there for them to experience. Better ones.
- corethree 3y agoNo. Even among the existing fare the best which is Planescape torment and Disco Elysium. Baldurs gate 3 is nearly the top. I think it's better than fallout 1 and 2.
- davidivadavid 3y agoHaven't had the chance to play Disco Elysium yet, but Planescape Torment, Fallout 1 and 2 are definitely in my top 5 ever. I'm genuinely curious to see what kind of games the OP is thinking of (besides BG1/2, probably?).
- pwillia7 3y agoBG3 is what I dreamed about videogames being like when I was a kid. It's the only one to ever live up to that dream but it did it fully and perfectly. The writing is good, especially for a fantasy video game, and the story branches and voice acting is incredible, but the entire game is just absolutely unbelievably amazing. I loved how when it released a lot of game studios were putting out news stories trying to lower the public's expectation for other games. I feel more like it was just one of the few games where they really made it for the users -- and like you say all the data even said they wouldn't make that much money. Everything now not even just in video games is just about how to leech more money or attention out of people, and I think that's part of why it stood out too.