4 ms·
you cannot compare latency to reaction time. I can easily tell the difference between 40ms and 80ms playing CS. but I doubt my reaction time is that low (not t
by aw3c2 15y ago
you cannot compare latency to reaction time.
I can easily tell the difference between 40ms and 80ms playing CS. but I doubt my reaction time is that low (not to mention the time until my finger clicks).
- DenisM 15y ago+1 I made a lot of tests with LCD TV input lag, and 30ms lag vs 100ms lag makes a huge difference in playability. At 120ms+ FPS games are unplayable.
- lloeki 15y agoIt's absolutely terrible in rhythm games like RockBand when video and input have a delta, and even worse when you add audio desync into the mix. Fortunately you have a few knobs in the game options.
- SpiderX 15y agoNope, I'm telling you, I played Quakeworld on my 14.4k modem at 150ms+ lag constantly with no issues.
- __david__ 15y agoThat's different--quakeworld did client side prediction so your local side was updating with no lag (ie, move the mouse and your view would rotate with very very little lag, just like you were playing a local fps). The positions of players was lagged because their canonical positions were controlled by the server, but that manifests itself totally different than display lag.
- aw3c2 15y agoI am not sure if you are trolling or remembering through rose glasses. you CAN play qw with such a ping but you would not stand a chance against anyone with a ping of 30. projectiles and players jitter all around the place.