3 ms·
I understand a lot of your points, but in general, I have found there's a big spectrum between rules heavy and rules light and a lot of players do not want to b
by Capricorn2481 3y ago
I understand a lot of your points, but in general, I have found there's a big spectrum between rules heavy and rules light and a lot of players do not want to be on the "light" side of things for any of these few reasons.
- They don't know what they can do
- They feel doing something cool but cringey (trying to dodge bullets like Neo) is more acceptable when there's explicit rules letting them do that. Otherwise they're embarrassed to do it.
- Rules actually make creative actions feel more creative.
- The decisions of the DM can feel arbitrary and, at times, ill-informed by their world views.
I think what makes TTRPGs work for a lot of people is finding a good balance between feeling restricted and feeling free. Otherwise we're kids on a playground, making up imaginary shields to block each others lasers. And I never liked that game.