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So when i was building castles in VRML in 2000, and used PROTO nodes to cut down on repetition, i was doing parametric architecture? Cool.
by twic 3y ago
So when i was building castles in VRML in 2000, and used PROTO nodes to cut down on repetition, i was doing parametric architecture? Cool.
- specialist 3y agoJust guessing: Based on the examples in the videos (linked elsethread), "parametrisism" looks more like NURBS for A/E/C, like if one designed buildings using Rhino3D. Versus "parametric designs", as I had (also?) initially assumed, which generalizes a class of objects by introducing parameters. For example, a "bolt" metadesign that can generate a specific bolt derived from the given parameters. An analogy might be "templates for 3D objects".
- jasonwatkinspdx 3y agoIt's kinda both. A lot of the reason Rhino gets used is the Dragonfly plugin, which allows for generative systems style creation of geometry. There's really two layers of "parametric" here, the basic being that CAD tools are now parametric, basically meaning drawings you can revise as needed, and then the second being how design philosophy reacts to this sort of software as a new tool, particularly when coupled to constrained optimizers searching through design possibilities weighted by a creative input.