4 ms·
Unity wanted to charge for every single "install", where that category was defined so broadly that even loading the game in a web browser was an "install", and
by lilyball 3y ago
Unity wanted to charge for every single "install", where that category was defined so broadly that even loading the game in a web browser was an "install", and someone downloading and deleting and downloading the app over and over on a device was also repeated "installs".
Here Apple is tracking an install across the entire user account per year, so even if you have tons of devices and install the app on every single one of them, that's still just one "install".
- KomoD 3y agoUnity kept revising it over and over again so these two got removed IIRC: > that even loading the game in a web browser was an "install", and someone downloading and deleting and downloading the app over and over on a device was also repeated "installs".
- Teledhil 3y agoUsers can create multiple accounts
- legobmw99 3y agoUnity also wanted it to be retroactive to some extent IIRC