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So obviously the new terms are worse for almost all business cases. That said, it's interesting to look at cases where they might be better. If you have a F2P
by mmmmmbop 3y ago
So obviously the new terms are worse for almost all business cases. That said, it's interesting to look at cases where they might be better.
If you have a F2P game app averaging 50€ revenue per user per year and you introduce a limitation to 1M users, you can avoid the Core Technology Fee and end up with 0€ fees, as opposed to 15M€ yearly fees under the current terms.
- spacebanana7 3y agoThe Kindle store might also do well under these terms. If the average user buys a couple of books per year on it, avoiding 30% may be worth €0.50
- squeaky-clean 3y agoIf I'm reading it correctly, it would reduce the 30% fee to 17% unless you only distribute your app on third party app stores. > Reduced commission — iOS apps on the App Store will pay a reduced commission of either 10 percent (for the vast majority of developers, and subscriptions following their first year) or 17 percent on transactions for digital goods and services. I'm also not sure what the 10% fee applies to. Apple doesn't charge a fee if you're purchasing physical goods, only digital goods (that's why you can buy a paperback book on the Amazon app but you can't buy a Kindle book on the app). Isn't everything that could be purchased through an in app purchase or subscription a digital good or service?
- sircastor 3y agoThe current commission rates are 15% or 30%, with the latter applying to sales greater than $1M in revenue. I believe those rates are reducing to 10 and 17% respectively. If the arduousness of setting up a store, and complying with all the various components of that is a stick, this is the carrot - we'll charge you less for keeping in the App Store.