2 ms·
Well, not to put too fine a point on it, but the reality is that yes consumers do get some bit of benefit, but the real hole in the argument being made is that
by bilbo0s 3y ago
Well, not to put too fine a point on it, but the reality is that yes consumers do get some bit of benefit, but the real hole in the argument being made is that OS developers do make money off of us using our computers.
We all had to pay the licensing fee for the software. For many of us, a fee is paid yearly to the OS developer on our behalf. Just because the fee is not explicitly placed against our own debit/credit card balances doesn't mean a fee isn't being paid.
But even the fee argument misses the point. Myself and others are not asking that Apple not charge a fee. My feeling was that 30% on App revenue for example was too much. Given that the charges are now being itemized out in the open a bit better, do I still believe the fee was too high? I cautiously respond 'yes'. But I can now see where I might have been mistaken about what the amalgamation of the costs incurred to run this thing look like.
I guess all I really wanted was transparency. Let's get it all on the table and see what's what. Maybe 30% is a good deal? Maybe it's not? I don't know if you don't tell me everything that went into that. Consumers should be
informed, that's probably more what I believe now. I no longer believe we should change the model before we get a better idea of what the costs will be going forward. That could bankrupt a lot of small devs right now.