3 ms·
Makes sense, the retro / pixelated style is always going to cost less, but maybe have less wide appeal.
by cevn 3y ago
Makes sense, the retro / pixelated style is always going to cost less, but maybe have less wide appeal.
- SXX 3y agoTo be honest this is quite opposite. When you make 3D game you can re-use a lot of models and art assets from Unity / Unreal stores and easily hide the fact by using some filters or shading configuration. When you do pixel art you cant just buy bunch of art packs and expect them to work together. And for anything high-quality you'll be creating all the art from scratch for every project. Of course I not talking about very basic 8-bit stuff, but about something that is actually looks good and well animated.
- cevn 3y agoInteresting, so seems like asset stores are way bigger than I thought. I guess, when I think of Pixel art games, I'm thinking about indie games like Stardew Valley, Celeste, and Undertale, maybe I am just revealing my own gaming biases.