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Unfortunately, I'm not impressed at all. It looks and feels like a cartoonish bootleg of SC with AI generated Fortnite-looking artwork. What made SC interestin
by FirmwareBurner 3y ago
Unfortunately, I'm not impressed at all. It looks and feels like a cartoonish bootleg of SC with AI generated Fortnite-looking artwork.
What made SC interesting, like most Blizzard IP of the time, was also the well written story lines with amazing character arcs, that kept people invested, and not that it was a strategy game of space marines versus organic aliens versus energy aliens. They even made sure to give story-time to the regular units as you unlocked them, not just the heroes.
There were a lot of other similar strategy games at the time, and they all flopped (anyone remember Submarine Titans?). The first alpha release of SC was also mocked for being basically "Warcraft in space" so Blizzard had to step up and make SC special, and they did. The second game was less impactful than the original, but still good and memorable due to the story.
Maybe I'm out of touch with modern gaming, but I don't see how this can succeed. If I want to play SC I can just get the real deal, and not just something that looks like it.
The RTS games market is relatively small and niche nowadays and already saturated with quality established franchises from the past, so Zerospace would need to bring some new kick-ass revolutionary ideas to the table and not be just be "copy my homework but change it a bit" variant of SC.
- HideousKojima 3y agoSC1 had a great story with excellent writing, especially for the time. SC2's story was schlocky garbage. The biggest example of this is the opening cutscene of 2 with Raynor in the bar. Raynor's literal final line to Kerrigan in SC1 was "It may not be tomorow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day. I'll be seeing you." Meanwhile in the opening cutscene of 2 he's pining over an old photo of her before she became a Zerg. Mind you any romantic relationship between Raynor and Kerrigan in SC1 was only possibly hinted at, it was never explicitly established. Also they literally never even mentioned Fenix, Raynor's best Protoss buddy, in SC2 Wings of Liberty despite Kerrigan betraying and murdering him.
- blibble 3y ago> Also they literally never even mentioned Fenix, Raynor's best Protoss buddy, in SC2 Wings of Liberty despite Kerrigan betraying and murdering him. spoiler warning! like most characters killed in SC1 he does pop up, specifically in LOTV (not a good one though)
- FirmwareBurner 3y ago>spoiler warning! I think when an IP is over 10 years old, you don't need to warn for spoilers anymore, Dumbledore dies in the end.
- blibble 3y ago> I think when an IP is over 10 years old, you don't need to warn for spoilers Legacy of the Void was released in November 2015
- 0xfae 3y agoFenix didn't die in LotV. Does every new harry potter book or movie that comes out reset the timer on spoiling that dumbledore dies? This isn't mickey mouse and disney extending copyright law into perpetuity, this is a nicety among people to not spoil things until people have a change to experience it themselves.
- plorkyeran 3y agoStory-wise SC2 was a sequel to the SC1 books rather than the SC1 game. I don't know if they thought that everyone who cared about the story would have read the books and preferred that version of the story or if they just forgot that they were different (or didn't care), but it was pretty weird.
- LegitShady 3y agoboth games are being developed with the help/input of sc2 pros looking for the next thing. IMHO zerospace seems to play closer more similarly to sc2. I agree about the visuals - they need to invest more into the art/visuals.
- graphe 3y agoSo did the homeworld series. Story isn't enough. AoE2 had online and so did StarCraft so they stayed. Homeworld never got that, without the story, multiplayer and mods it's not quite up there. I remember CoH2 was popular, but you're right it's hard for me to want to try something other than AoE2 or SC, when they're pretty perfect.
- FirmwareBurner 3y ago> Story isn't enough. Characters and stories is everything. It keeps consumers invested and loyal to the franchise, even when the gameplay is boring and repetative, instead of jumping ship to a game with equal mechanics. It's why so many still cosplay as Kerrigan, Mario, Link, etc. It's how so many people remember Ezio and Altair instead of the other forgettable characters that followed.
- graphe 3y agoPeople cosplay for many reasons and attachment to a character is rarely one of them. Most female cosplay thirst trapping from fans of the looks who looked good in a gantz suit. I see fromsoft cosplay and the main character with no lines as well. It may be as factor but it's far from "everything". Bioshock infinite was a crappy game with a good cosplay character who most who cosplay as her have no idea what bioshock infinite is.
- BlueTemplar 3y agoAnd yet SC2 didn't really deliver on that in its two expansion packs (the base campaign was great though). Meanwhile the non-campaign gameplay, while polished, is hardly innovative (a common issue with the commercial RTS games compared to the fan-made ones).
- ep103 3y agoFWIW, Homeworld 3 is coming out in 2 months, and I, for one, and psyched up about it
- graphe 3y ago
- ixwt 3y agoGiantGrantGames on Youtube made an interesting video about "The Next Major RTS Will Fail. This is Why"[0]. Turns out he got a lot of this information because he was one of the players that had a huge influence in the development, and this is what ZeroSpace focused their development efforts on. One of which, is targeting the casual audience, and their love for a good story. [0]: https://www.youtube.com/watch?v=XehNK7UpZsc https://www.youtube.com/watch?v=XehNK7UpZsc
- gamblor956 3y agoWhat made SC interesting, like most Blizzard IP of the time, was also the well written story lines with amazing character arcs Is there an alternative universe version of StarCraft which had good writing? Because the one I played had pretty standard SciFi plots and characters. And while Sons of Liberty was adequate if perfunctory, the writing in Heart of the Swarm and Legacy of the Void is some of worst writing to make it into a finished media product. StarCraft succeeded based on its technical and audiovisual polish, despite the lackluster writing. That being said, Zerospace and Stormgate both look cartonish, but that's the graphic style they have chosen. They have budgets and teams a small fraction of the size of Blizzard, so the lack of visual polish can be forgiven if the game mechanics are good.