4 ms·
>It blows my mind that many people worked there, only 8% of Microsoft Gaming? The difference between AAA and the rest is not so much in quality these days, but
by ramesh31 3y ago
>It blows my mind that many people worked there, only 8% of Microsoft Gaming?
The difference between AAA and the rest is not so much in quality these days, but sheer quantity. Quantity of NPCs, artwork, music, items, skills, vehicles, levels, etc. etc. And it takes a small army of artists/designers/PMs to do all of that stuff, not to even mention the actual dev team.
- phreeza 3y agoThat sort of thing seems really ripe for LLM/AI disruption?
- usrnm 3y agoLarian Studios has 450 employees, and BG3 completely blows any other modern RPG out of the water in terms of the sheer amount of fun content inside the game
- blackmesaind 3y agoMany of the assets were reused from previous work (DOS 1/2). They did put in an insane amount of work over a very extended period, though.
- Goronmon 3y agoLarian Studios has 450 employees... Exactly, you need a massive team to live up to expectations for AAA games these days.
- filleduchaos 3y agoBaldur's Gate 3 was in development for nearly six years even with asset reuse and basically being the only thing that Larian was working on. And that isn't even taking contractors into account (BG3 credits around 2300 workers). I don't think you're making the point you think you are.
- bakugo 3y agoIn times like this, it's important to remember that Skyrim was made by a team of around 100 people.
- hbn 3y agoAnd we just had Starfield come out to demonstrate how little all that matters.