3 ms·
This felt inevitable, probably tons of duplicate roles eliminated as systems are integrated. Something tells me a lot of game design and eng we’re not affected
by darkwizard42 3y ago
This felt inevitable, probably tons of duplicate roles eliminated as systems are integrated.
Something tells me a lot of game design and eng we’re not affected.
- beernet 3y agoWell, engineers have been very much at the top of every layoffs list these past 24 months. Not sure who is speaking to you.
- crazygringo 3y agoDo you have information on this particular acquisition though? Layoffs made post-acquisition are totally different from business climate layoffs. A major part of acquisitions is eliminating redundant positions/teams. You don't need two HR or accounting departments, and the new combined department isn't going to be twice as big. Whereas if they intend to keep putting out games at the same pace, there are little to no efficiencies to be found in laying off designers and engineers. (It does sound like they've canceled one of the games though, resulting in some layoffs there, but unclear in which departments. Acquisitions often involve a change of strategy as well, so that could affect designers/engineers if they can't be absorbed by other games in development.)
- CSMastermind 3y agoReached out to some of my friends over there and it seems like news of impacted divisions is just started to roll out. But at least at the time I'm writing this comment engineers think they could be impacted and are waiting to hear if they are.