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Reusing graphics and audio is usually not done, except for fonts, and here, it is not the case since there is no text. Also, if you look at the rules for the c
by GuB-42 3y ago
Reusing graphics and audio is usually not done, except for fonts, and here, it is not the case since there is no text.
Also, if you look at the rules for the compo this intro took part of, most obvious reuse of what's on Windows is not allowed: https://2023.revision-party.net/competitions/pc/ https://2023.revision-party.net/competitions/pc/
In reality, the multi-gigabyte OS everyone seems to complain about when a sizecoding demoscene production is shown is mostly there as a compatibility layer. You simply can't use modern GPUs without it. One could conceivably do all that on the bare metal with not that much difference in size, the problem is that there is no powerful enough bare metal platform where you can do that.
If you prefer to work closer to the hardware, that's what the "oldschool" and "wild" categories are for. But these are more about overcoming the limited abilities of these platforms than pure sizecoding.