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Thanks, this makes a lot of sense, and I learned about how games are really created. It's sad because I see devs like Notch or Zeekerss who somehow go solo and
by cevn 3y ago
Thanks, this makes a lot of sense, and I learned about how games are really created. It's sad because I see devs like Notch or Zeekerss who somehow go solo and make millions, but clearly these are the exceptions and these medium-sized teams are typically the minimum required to get a real game out the door.
- SXX 3y agoThere are no "one size fits it all". Some good games can be built by one person given there are right tools available and your skillset is align well. Problem with solo development is that you can't make a job out of it unless you are already have big community of followers or released something popular. I sure it's possible to get $100,000 of budget for a new game as team of 5 people to release it within 6-12 moinths. Even without much of track record it's doable if you have cool prototype. But I pretty certain no one will ever give money to yet unknown solo developer to release the same game in 2-3 years. Yet modern tools become better and better every year and even for $100-500 you can buy enough of assets to build something that look good enough in 3D. There are just certain genres and art styles that just require larger team.
- cevn 3y agoMakes sense, the retro / pixelated style is always going to cost less, but maybe have less wide appeal.
- SXX 3y agoTo be honest this is quite opposite. When you make 3D game you can re-use a lot of models and art assets from Unity / Unreal stores and easily hide the fact by using some filters or shading configuration. When you do pixel art you cant just buy bunch of art packs and expect them to work together. And for anything high-quality you'll be creating all the art from scratch for every project. Of course I not talking about very basic 8-bit stuff, but about something that is actually looks good and well animated.
- cevn 3y agoInteresting, so seems like asset stores are way bigger than I thought. I guess, when I think of Pixel art games, I'm thinking about indie games like Stardew Valley, Celeste, and Undertale, maybe I am just revealing my own gaming biases.