2 ms·
I mean, yes! Games are on the opposite end of the spectrum, where uncompressed assets fly around and 100 MB sounds like very small. These are what I refer to "l
by lifthrasiir 3y ago
I mean, yes! Games are on the opposite end of the spectrum, where uncompressed assets fly around and 100 MB sounds like very small. These are what I refer to "low-hanging fruits"---I expect a moderate effort can halve the total size for most cases. (I did work on asset file formats back when I was a gamedev.) 400 KB executable is not really a big deal compared to that.