4 ms·
This is the reason that I still haven't switched over to Godot and I continue to develop games using phaser JS. Forcing users to physically install a game onto
by vunderba 3y ago
This is the reason that I still haven't switched over to Godot and I continue to develop games using phaser JS.
Forcing users to physically install a game onto their computer is simply too much friction for 99.9% of your prospective audience. Lack of robust HTML5 support is a dealbreaker.