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The point is there's practical real world inspiration for nearly all Pokemon, invalidating the criticism. The fact that it's exhaustive doesn't make it bad fait
by wddkcs 3y ago
The point is there's practical real world inspiration for nearly all Pokemon, invalidating the criticism. The fact that it's exhaustive doesn't make it bad faith.
- johnnyanmac 3y agoI think the "but everything is inspired" is bad faith in and of itself and doesn't capture why pokemon's art direction is so iconic (even if its naming can be a bit too on the nose... Seel).
- wddkcs 3y agoIf you want to go that far, acting like Pokemon did more than take animals and slightly twist them is bad faith. They're iconic designs because the Pokemon games were ground breaking for their time, not because they were truly original or innovative. That doesn't entitle them to own 'monsters based on real life creatures' in perpetuity.
- johnnyanmac 3y ago>acting like Pokemon did more than take animals and slightly twist them is bad faith. That is highly undervaluing the vision and talent of the art director. Ken Sugimori wasn't just some fresh intern out of college who took pictures of animals and drew anime eyes on them. And that's why his designs are considered iconic decades later. Its no different from Akira Toriyama or Hayato Miyazaki. Japanese animation tends to have a simplistic but very disctinct style, and it's why they tend to stand the test of time. The test of time in ways that people try to dismiss them outright as "well I can do it". But few others do. >That doesn't entitle them to own 'monsters based on real life creatures' in perpetuity. no one is saying this (except journalists who want to make clickbait. The title is the worst thing about this post so I won't entertain the idea of "oh, TPC is going to sue!"). But if anyone is really curious on why these are all called "pokemon knockoffs", you need to understand the qualities that make pokemon so distinct. Not copy some designs and change it up. You are free to do that, but you can't complain about people critisizing your art as generic and uninspired if you do not in fact understand what you're doing with that style. That's the equivalent of saying "well this sort is less efficient, let's change it to quicksort" in some 20 year old legacy code base and wonder why suddenly everything slows down or breaks. You don't truly understand the art style you study, which means attempts to derive from the style will create uncanny effects.
- wddkcs 3y ago>That is highly undervaluing the vision and talent of the art director. I'm recognizing that the art director didn't exist in a vacuum. [1] I am not disparaging the artist, or any involved. As Stable Diffusion and Dalle are clearly showing, art isn't a process of creation. Art is discovery. When we create art, we are searching a pre-determined space of possible ideas and mediums/materials. Is Palworld very close to Pokemon, in this space? Yes, they're next door neighbors. But Pokemon first moved in next to Dragon Quest, and many others. Artistic expression doesn't occur in sporadic fits and starts, it occurs in traceable organic steps. While I appreciate the Japanese style, my argument doesn't have anything to do with it specifically, besides disagreeing with your prior comment: >"but everything is inspired" is bad faith in and of itself and doesn't capture why pokemon's art direction is so iconic. "Everything is inspired" isn't bad faith, it's facts. You can disagree, but it does capture the artistic process exactly. Art that is produced too outside of the general consensus is like a non-viable genetic sequence. It can exist, but it will self-terminate. If you disagree with the sentiment because it is used to justify exact copy-cats, I agree, exact plagiarism should not be allowed. The question is where in the creation process Palworld drew from Pokemon. If they took the character/genre design, then it's fine. If they stole core underlying structures [2], it's over the line. >no one is saying this (except journalists who want to make clickbait. The title is the worst thing about this post so I won't entertain the idea of "oh, TPC is going to sue!"). But if anyone is really curious on why these are all called "pokemon knockoffs", you need to understand the qualities that make pokemon so distinct. Again, [1]. It is not disparaging to say that Pokemon drew inspiration from Dragon Quest, or any other source. Clearly Pokemon took that inspiration, and innovated to a huge degree. That's why they were successful. I'm fine calling Palworld a Pokemon knockoff, but many people are saying Pokemon should sue, and that is clearly incorrect. Unless there's proof of direct asset ripping, Pokemon has no claim to what Palworld has created, except as proud ancestors. >you can't complain about people critisizing your art as generic and uninspired if you do not in fact understand what you're doing with that style. When Palworld is eventually used as inspiration for the next monster capture game, people will be saying that the Palworld art is 'iconic' and shouldn't be copied. They'll be wrong to say it then, like people are wrong to say it about Pokemon now. It's the incorrect view of the artistic process that bothers me, not the specifics of the case. >You don't truly understand the art style you study, which means attempts to derive from the style will create uncanny effects. Disagree, groundbreaking art is almost always judged as 'uncanny' by it's contemporaries. The history of art is covered with examples of masterpieces crossing the uncanny/canny valley. How often are geniuses not appreciated during their time? When it comes to art, there is no such thing as an incorrect 'derivative', there is only the consensus of the masses, and the artist's luck in catching it. [1] https://pbs.twimg.com/media/GEYrZuzXUAAjpkB?format=jpg&name=large https://pbs.twimg.com/media/GEYrZuzXUAAjpkB?format=jpg&name=... [2]https://www.youtube.com/watch?v=gylTfMAOYHI https://www.youtube.com/watch?v=gylTfMAOYHI
- expazl 3y agoMicky mouse was inspired by "a real world animal". That doesn't mean that all IP is suddenly void.
- jevoten 3y agoBut it does mean other cartoon mice don't necessarily infringe on Mickey, even though nearly all could be argued to be "inspired by" him.
- Ekaros 3y agoJust looking at various Warner Brothers properties and it is pretty clear that you can do lot even in something that is somewhat similar in style. If not in substance.