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Godot WebGL is not production ready. It-kinda-works is as good as it gets. Godot webgl will not run on MacOS, defeating the whole point of WebGL/HTML5 “Godot
by tezza 3y ago
Godot WebGL is not production ready. It-kinda-works is as good as it gets.
Godot webgl will not run on MacOS, defeating the whole point of WebGL/HTML5
“Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0”
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html https://docs.godotengine.org/en/stable/tutorials/export/expo...
- mattlondon 3y agoNot sure that macos 8s the whole point of webgl/html5. The market share for Mac gamers must be very, very low. Like under 1%-low?
- hombre_fatal 3y agoThose numbers are for desktop game sales, not people who might want to play your game in their browser. Being unable to load up a browser game on macOS is a pretty big deal when the main upside of a browser compile target is portability and accessibility.
- mattlondon 3y agoYeah but if it works on Windows, who cares about the tiny tiny tiny vanishing percentage of Mac users? I would prefer Godot concentrate on implementing missing features and improvements rather than trying to support the tiny number of MacOS gamers who want to use a browser.
- vunderba 3y ago"Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0" I have read this line of the documentation a dozen times and I still don't understand what they mean by it. An HTML5 game is supposed to be run in a browser, are they saying that web GL 2.0 games won't run on a Mac even in a chromium browser? Or are they saying that the export process to create the HTML5 game won't run on a Mac?