3 ms·
Many ways. When you have a reference to something it is easy to add,query, change elements to that something Even unrelated things can be added this way (Rigid
by tezza 3y ago
Many ways. When you have a reference to something it is easy to add,query, change elements to that something
Even unrelated things can be added this way (RigidBody, Raycasters) whereas Godot needs separate parallel node trees to accomplish the same thing