3 ms·
> Entity Component which is superior for many coders In what way?
by djur 3y ago
> Entity Component which is superior for many coders
In what way?
- tezza 3y agoMany ways. When you have a reference to something it is easy to add,query, change elements to that something Even unrelated things can be added this way (RigidBody, Raycasters) whereas Godot needs separate parallel node trees to accomplish the same thing