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Three key principles of designing home-run products
- pwpwp 15y ago(OT) I can't take someone seriously who sends himself kudos for hovering over a widget.
- chrysb 15y agoTalk to Dustin Curtis about that one :)
- chrisdroukas 15y agoIt's the svbtle network. The whole kudos concept was discussed previously on HN when Dustin Curtis announced it: http://news.ycombinator.com/item?id=3742314 http://news.ycombinator.com/item?id=3742314
- ThomPete 15y agoHmm. The examples mentioned are social products so of course you need to make them sociable. It's not wrong but it's kind of given in the kind of products that are mentioned and they are not IMHO key principles as such.
- calydon 15y agoI think I basically agree with the 3 premises here, but of course the trick to produce 'novel self-expression' is a struggle unto itself. "Humans have a deep-seated psychological need to feel like they belong or that people appreciate them." What does this have to do with the rest of the article? First it started with what makes a great product, and now it's a psychology essay. Know when to stop writing!