6 ms·
This is great news! Too bad there's no C# support as of yet. But it's definitely a step in the right direction. Plus, not all projects need the performance boos
by magic_hamster 3y ago
This is great news! Too bad there's no C# support as of yet. But it's definitely a step in the right direction. Plus, not all projects need the performance boost of C#. Seems like Godot is about to grab a bit more market share from Unity.
- FrustratedMonky 3y agoIn what way? The website says there is C# support. What facet are you describing needs it? Curious, because would also like to use C#, and website says it does, you say it doesn't. I'm wondering what is up.
- mattsan 3y agoThe website says this: https://arc.net/l/quote/btugrszz https://arc.net/l/quote/btugrszz
- FrustratedMonky 3y agohttps://godotengine.org/features/#script https://godotengine.org/features/#script ""Leverage your C# experience to feel right at home If you're an experienced C# user, Godot offers you first-class support for the .NET platform. Power your game with familiar libraries and give them performance boost, while still benefiting from close engine integration.""
- mattsan 3y agoYeah, thats the main engine site, the link submitted here is for a specific port. Not the same.
- tslater2006 3y agoThe linked page says the following: No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.
- FrustratedMonky 3y agoRight from site https://godotengine.org/features/#script https://godotengine.org/features/#script ""Leverage your C# experience to feel right at home If you're an experienced C# user, Godot offers you first-class support for the .NET platform. Power your game with familiar libraries and give them performance boost, while still benefiting from close engine integration. Note: .NET support is provided as a dedicated engine executable. C# support is available for desktop and mobile platforms as of Godot 4.2. Web support should be added in the future, but until then, Godot 3 remains a supported option.""
- johnnyjeans 3y agoThis likely doesn't apply to the Switch version due to platform restrictions/technical issues yet to be resolved.
- strich 3y agoHe's talking about the Switch port library. It didn't support C# yet. But also on the wider topic Godot still struggles with making C# a first class citizen compared to its home baked script language. They're improving things but it's not great yet.
- FrustratedMonky 3y agoGot it. Thank You.
- lionkor 3y agoC# is fully supported, you just install godot mono
- sandyarmstrong 3y agoFrom the page: > No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.
- vunderba 3y agoEven outside of the Nintendo switch, C# is only partially supported. If you want to develop web games in Godot 4 you can't use C#.