3 ms·
The fact that Godot requires/required a third party studio to port your game to consoles is a major turnoff and one of the things preventing developers jumping
by teamonkey 3y ago
The fact that Godot requires/required a third party studio to port your game to consoles is a major turnoff and one of the things preventing developers jumping on the Godot train. From a solo dev point of view, too scary and expensive; from an indie company's point of view it's an unwanted extra expense and a potential point of failure that you can't control.
This opens things up considerably, despite the Nintendo walled garden.
- LelouBil 3y agoI'd assume for solo devs porting to multiple platforms is harder without external help.
- TillE 3y ago"Official" paid console ports are coming very soon (Q1 2024) from W4 Games, the company run by Godot's core developers. https://w4games.com/products/ https://w4games.com/products/
- runevault 3y agoNo open source project can do it without third party support, the NDAs/etc required for getting access to the SDKs to build against those platforms prohibits it.