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>Small components and low-level reusability are key in UIs that are easy to change. Not sure what he means by low level reusability? Instead of writing a high
by DeathArrow 3y ago
>Small components and low-level reusability are key in UIs that are easy to change.
Not sure what he means by low level reusability? Instead of writing a high level component top to bottom, let's say a dialog, write some primitives that can be combined to build that high level component and others?