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Only? That seems remarkable for this point in its lifecycle. It feels very much like there is still a product-market fit to be determined here and many app deve
by poulsbohemian 3y ago
Only? That seems remarkable for this point in its lifecycle. It feels very much like there is still a product-market fit to be determined here and many app developers are likely still trying to determine how this new device fits with their product
- ProAm 3y agoCompared to when Apple announced the Ipad and it's SDK this is abysmal (percentage wise) even though its a niche market and not a lot of units will be sold. Apple is expecting developers to clamor to be an early adopter, but the developer and customer experience with Apple, the Apple tax and the approval process, future IP theft/similar products developer under the "Created by Apple", I think people feel its not worth the effort for a product that might flop with no games or killer apps. Right now it's a hands-free Ipad.
- dg08 3y agoThe original iPhone App Store launched with 400 apps, but the hardware was out for a year by that point.
- mhh__ 3y agoThe question will be will the distribution of ibeer/games to genuinely innovative uses of the form. That being said I don't know what the first "wow" app was for the iPhone other than games?
- poulsbohemian 3y ago>I don't know what the first "wow" app was for the iPhone other than games? It was that beautiful touch screen + real apps, namely email and a browser. Before that, the number of devices with an email client not controlled by BlackBerry and a full on browser was very small.