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I struggled to find anything of substance in this article. How did 2023 differ from 2022? Why does laying off 5% of the AAA workforce (which part?) correspond t
by jknoepfler 3y ago
I struggled to find anything of substance in this article. How did 2023 differ from 2022? Why does laying off 5% of the AAA workforce (which part?) correspond to an AI apocalypse in 2024? What is this article actually arguing, and why should I care?
For example, the author opines that
> Games in 2024 and 2025 will be a few labors of love, from indie developers or the few good AAA development houses still running, and piles upon piles upon piles of AI-generated vomit that will make people nostalgic for the days when most of Steam's catalog was Unity Store asset flips.
> And gamers won't buy them.
The only games I cared about in 2023 were from indie developers or labors of love. But... "gamers" bought them. At least I did. Am I a "gamer"? Are the titles I care about going to suddenly fail in 2024? I don't see any evidence for that in the article. Will sales of titles I don't care about fall in 2024? I don't see any evidence for that in the article either.
I didn't buy any Unity Store asset flips or AI generated nonsense or NFT-powered whatever or gacha b.s. or Call of Duty 20XX: Shootie-Person Redux, and I wasn't planning on doing so in 2024. Should I be concerned about that industry?
I don't put much value in the EA/Activision/Blizzard/Tencent/etc. gaming shops. I haven't for a long time, though. If the market somehow killed those studios, I'd struggle to call that a bad thing? Should I think differently?