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> Imagine if Animal Crossing was an MMO and Tom Nook was actually another human player. I don't agree with your sentiment but I think it's an interesting quest
by abetusk 3y ago
> Imagine if Animal Crossing was an MMO and Tom Nook was actually another human player.
I don't agree with your sentiment but I think it's an interesting question.
As a counterpoint, consider "One Hour, One Life" by Jason Rohrer [0]. It's an MMO where you spend an hour, or less, living out the life of a player character, starting off as a baby then progressing on through old age. The dynamics of the game are such that you are necessarily completely dependent on other player characters for your survival during the first few minutes of your session.
> There is a reason that most multiplayer games in which you play with the open internet are harsh and unfriendly places, ...
I would guess that this is because they're designed that way. Combat and antagonism are what's customarily used for game play mechanics, so it's no wonder they end up being combative and antagonistic towards players.
Different game mechanics lead to different styles of play. Note that the games I most enjoy playing with friends are co-op, not vs.
[0] https://store.steampowered.com/app/595690/One_Hour_One_Life/ https://store.steampowered.com/app/595690/One_Hour_One_Life/
- slg 3y ago>Note that the games I most enjoy playing with friends are co-op, not vs. Yes and that was basically my point. Capitalism is inherently about competition. It is a versus game. You can find niche games that were specifically designed to elicit different behavior or play with friends who will have some investment in your enjoyment/wellbeing, but those would get you even further from a simulation of the real world in which most people you interact with on a capitalistic basis are indifferent to you.